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Lumino
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This is the complete list of members for ln::Vector3, including all inherited members.
catmullRom(const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, const Vector3 &vec4, float t) | ln::Vector3 | static |
clamp(const Vector3 &minVec, const Vector3 &maxVec) | ln::Vector3 | |
cross(const Vector3 &vec1, const Vector3 &vec2) | ln::Vector3 | static |
data() noexcept | ln::Vector3 | inline |
data() const noexcept | ln::Vector3 | inline |
distance(const Vector3 &vec1, const Vector3 &vec2) | ln::Vector3 | static |
distanceSquared(const Vector3 &vec1, const Vector3 &vec2) | ln::Vector3 | static |
dot(const Vector3 &vec1, const Vector3 &vec2) | ln::Vector3 | static |
get(float *outX, float *outY, float *outZ) const | ln::Vector3 | inline |
hermite(const Vector3 &v1, const Vector3 &a1, const Vector3 &v2, const Vector3 &a2, float t) | ln::Vector3 | static |
isNaNOrInf() const | ln::Vector3 | |
length() const | ln::Vector3 | |
lengthSquared() const | ln::Vector3 | inline |
lerp(const Vector3 &start, const Vector3 &end, float t) | ln::Vector3 | static |
max(const Vector3 &vec1, const Vector3 &vec2) | ln::Vector3 | static |
max(const Vector3 *vectors, int count) | ln::Vector3 | static |
Maximum | ln::Vector3 | static |
min(const Vector3 &vec1, const Vector3 &vec2) | ln::Vector3 | static |
min(const Vector3 *vectors, int count) | ln::Vector3 | static |
Minimum | ln::Vector3 | static |
mutatingNormalize() | ln::Vector3 | |
normalize(float x, float y, float z) | ln::Vector3 | static |
normalize(const Vector3 &vec) | ln::Vector3 | static |
Ones | ln::Vector3 | static |
print(const char *format=NULL, FILE *stream=NULL) const | ln::Vector3 | |
project(const Vector3 &point, const Matrix &worldViewProj, float x, float y, float width, float height, float minZ=0.0f, float maxZ=1.0f) | ln::Vector3 | static |
reflect(const Vector3 &vec, const Vector3 &normal) | ln::Vector3 | static |
replicate(float value) | ln::Vector3 | static |
set(float x, float y, float z) | ln::Vector3 | inline |
slide(const Vector3 &vec, const Vector3 &normal) | ln::Vector3 | static |
transform(const Vector3 &vec, const Quaternion &qua) | ln::Vector3 | static |
transform(const Vector3 &vec, const Matrix &mat) | ln::Vector3 | static |
transformCoord(const Matrix &mat) | ln::Vector3 | |
transformCoord(const Vector3 &vec, const Matrix &mat) | ln::Vector3 | static |
UnitX | ln::Vector3 | static |
UnitY | ln::Vector3 | static |
UnitZ | ln::Vector3 | static |
unproject(const Vector3 &point, const Matrix &worldViewProj, float x, float y, float width, float height, float minZ=0.0f, float maxZ=1.0f) | ln::Vector3 | static |
Vector3() | ln::Vector3 | inline |
Vector3(float x, float y, float z) | ln::Vector3 | inline |
Vector3(const Vector2 &vec, float z) | ln::Vector3 | |
x | ln::Vector3 | |
xy() const | ln::Vector3 | inline |
y | ln::Vector3 | |
z | ln::Vector3 | |
Zero | ln::Vector3 | static |