Lumino
ln::VisualObject Member List

This is the complete list of members for ln::VisualObject, including all inherited members.

addComponent(Component *component)ln::WorldObject
addInto(World *world=nullptr)ln::WorldObject
addTag(const StringRef &tag)ln::WorldObjectinline
blendColor() constln::VisualObject
blendMode() constln::VisualObject
centerPoint() constln::WorldObjectinline
colorScale() constln::VisualObject
cullMode() constln::VisualObject
destroy()ln::WorldObject
destroyed() constln::WorldObjectinline
findComponentByType(const TypeInfo *type) constln::WorldObject
hasTag(const StringRef &tag) constln::WorldObjectinline
isDepthTestEnabled() constln::VisualObject
isDepthWriteEnabled() constln::VisualObject
isVisible() constln::VisualObject
lookAt(const Vector3 &target)ln::WorldObjectinline
lookAt(float x, float y, float z)ln::WorldObjectinline
lookAt(const Vector3 &target, const Vector3 &up)ln::WorldObject
lookAt(float x, float y, float z, const Vector3 &up)ln::WorldObjectinline
onPreUpdate()ln::WorldObjectprotectedvirtual
onUpdate(float elapsedSeconds)ln::WorldObjectprotectedvirtual
opacity() constln::VisualObject
position() constln::WorldObjectinline
removeComponent(Component *component)ln::WorldObject
removeFromParent()ln::WorldObject
removeTag(const StringRef &tag)ln::WorldObjectinline
rotation() constln::WorldObjectinline
scale() constln::WorldObjectinline
setBlendColor(const Color &value)ln::VisualObject
setBlendMode(const Optional< BlendMode > &mode)ln::VisualObject
setBlendMode2(BlendMode value)ln::VisualObjectinline
setCenterPoint(const Vector3 &value)ln::WorldObjectinline
setCenterPoint(float x, float y, float z=0.0f)ln::WorldObjectinline
setColorScale(const Color &value)ln::VisualObject
setCullMode(const Optional< CullMode > &mode)ln::VisualObject
setDepthTestEnabled(const Optional< bool > &enabled)ln::VisualObject
setDepthWriteEnabled(const Optional< bool > &enabled)ln::VisualObject
setOpacity(float value)ln::VisualObject
setPosition(const Vector3 &pos)ln::WorldObjectinline
setPosition(float x, float y, float z=0.0f)ln::WorldObjectinline
setRotation(const Quaternion &rot)ln::WorldObjectinline
setRotation(float x, float y, float z)ln::WorldObjectinline
setScale(const Vector3 &scale)ln::WorldObjectinline
setScale(float xyz)ln::WorldObjectinline
setScale(float x, float y, float z=1.0f)ln::WorldObjectinline
setShadingModel(const Optional< ShadingModel > &value)ln::VisualObject
setTone(const ColorTone &value)ln::VisualObject
setVisible(bool value)ln::VisualObject
shadingModel() constln::VisualObject
tone() constln::VisualObject