addComponent(Component *component) | ln::WorldObject | |
addInto(World *world=nullptr) | ln::WorldObject | |
addTag(const StringRef &tag) | ln::WorldObject | inline |
anchorPoint() const | ln::Sprite | |
blendColor() const | ln::VisualObject | |
blendMode() const | ln::VisualObject | |
centerPoint() const | ln::WorldObject | inline |
colorScale() const | ln::VisualObject | |
cullMode() const | ln::VisualObject | |
destroy() | ln::WorldObject | |
destroyed() const | ln::WorldObject | inline |
findComponentByType(const TypeInfo *type) const | ln::WorldObject | |
hasTag(const StringRef &tag) const | ln::WorldObject | inline |
init() | ln::Sprite | protected |
init(Texture *texture) | ln::Sprite | protected |
init(Texture *texture, float width, float height) | ln::Sprite | protected |
isDepthTestEnabled() const | ln::VisualObject | |
isDepthWriteEnabled() const | ln::VisualObject | |
isFlippedX() const | ln::Sprite | |
isFlippedY() const | ln::Sprite | |
isVisible() const | ln::VisualObject | |
lookAt(const Vector3 &target) | ln::WorldObject | inline |
lookAt(float x, float y, float z) | ln::WorldObject | inline |
lookAt(const Vector3 &target, const Vector3 &up) | ln::WorldObject | |
lookAt(float x, float y, float z, const Vector3 &up) | ln::WorldObject | inline |
onPreUpdate() | ln::WorldObject | protectedvirtual |
onUpdate(float elapsedSeconds) | ln::WorldObject | protectedvirtual |
opacity() const | ln::VisualObject | |
position() const | ln::WorldObject | inline |
removeComponent(Component *component) | ln::WorldObject | |
removeFromParent() | ln::WorldObject | |
removeTag(const StringRef &tag) | ln::WorldObject | inline |
rotation() const | ln::WorldObject | inline |
scale() const | ln::WorldObject | inline |
setAnchorPoint(const Vector2 &value) | ln::Sprite | |
setBlendColor(const Color &value) | ln::VisualObject | |
setBlendMode(const Optional< BlendMode > &mode) | ln::VisualObject | |
setBlendMode2(BlendMode value) | ln::VisualObject | inline |
setCallerTest(TestDelegate *callback) | ln::Sprite | inline |
setCenterPoint(const Vector3 &value) | ln::WorldObject | inline |
setCenterPoint(float x, float y, float z=0.0f) | ln::WorldObject | inline |
setColorScale(const Color &value) | ln::VisualObject | |
setCullMode(const Optional< CullMode > &mode) | ln::VisualObject | |
setDepthTestEnabled(const Optional< bool > &enabled) | ln::VisualObject | |
setDepthWriteEnabled(const Optional< bool > &enabled) | ln::VisualObject | |
setFlippedX(bool value) | ln::Sprite | |
setFlippedY(bool value) | ln::Sprite | |
setFrameIndex(int index) | ln::Sprite | |
setFrameSet(SpriteSheet *value) | ln::Sprite | |
setOpacity(float value) | ln::VisualObject | |
setPosition(const Vector3 &pos) | ln::WorldObject | inline |
setPosition(float x, float y, float z=0.0f) | ln::WorldObject | inline |
setRotation(const Quaternion &rot) | ln::WorldObject | inline |
setRotation(float x, float y, float z) | ln::WorldObject | inline |
setScale(const Vector3 &scale) | ln::WorldObject | inline |
setScale(float xyz) | ln::WorldObject | inline |
setScale(float x, float y, float z=1.0f) | ln::WorldObject | inline |
setShadingModel(const Optional< ShadingModel > &value) | ln::VisualObject | |
setSize(const Size &value) | ln::Sprite | |
setSize(float width, float height) | ln::Sprite | inline |
setSourceRect(const Rect &rect) | ln::Sprite | |
setSourceRect(float x, float y, float width, float height) | ln::Sprite | |
setTexture(Texture *value) | ln::Sprite | |
setTone(const ColorTone &value) | ln::VisualObject | |
setVisible(bool value) | ln::VisualObject | |
shadingModel() const | ln::VisualObject | |
sourceRect() const | ln::Sprite | |
tone() const | ln::VisualObject | |