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Lumino
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This is the complete list of members for ln::Shader, including all inherited members.
acquireDescriptor() | ln::Shader | |
create(const StringRef &filePath, ShaderCompilationProperties *properties=nullptr) | ln::Shader | static |
create(const StringRef &vertexShaderFilePath, const StringRef &pixelShaderFilePath, ShaderCompilationProperties *properties=nullptr) | ln::Shader | static |
findParameter(const StringRef &name) const | ln::Shader | |
findTechnique(const StringRef &name) const | ln::Shader | |
load(const StringRef &filePath, AssetImportSettings *settings=nullptr) | ln::Shader | static |
setFloat(const StringRef ¶meterName, float value) | ln::Shader | |
setTexture(const StringRef ¶meterName, Texture *value) | ln::Shader | |
setVector(const StringRef ¶meterName, const Vector3 &value) | ln::Shader | |
setVector(const StringRef ¶meterName, const Vector4 &value) | ln::Shader | |
techniques() const | ln::Shader |