Lumino
ln::Scene Member List

This is the complete list of members for ln::Scene, including all inherited members.

activeLevel()ln::Scenestatic
callLevel(Level *level, bool withEffect=true)ln::Scenestatic
colorTone()ln::Scenestatic
gotoLevel(Level *level, bool withEffect=true)ln::Scenestatic
isAntialiasEnabled()ln::Scenestatic
isBloomEnabled()ln::Scenestatic
isDOFEnabled()ln::Scenestatic
isGammaEnabled()ln::Scenestatic
isHDREnabled()ln::Scenestatic
isSSAOEnabled()ln::Scenestatic
isSSREnabled()ln::Scenestatic
isTonemapEnabled()ln::Scenestatic
isTransitionEffectRunning()ln::Scenestatic
isVignetteEnabled()ln::Scenestatic
returnLevel(bool withEffect=true)ln::Scenestatic
screenBlendColor()ln::Scenestatic
setAntialiasEnabled(bool value)ln::Scenestatic
setBloomEnabled(bool value)ln::Scenestatic
setClearMode(SceneClearMode value)ln::Scenestatic
setColorTone(const ColorTone &value)ln::Scenestatic
setDOFEnabled(bool value)ln::Scenestatic
setFogColor(const Color &value)ln::Scenestatic
setFogDensity(float value)ln::Scenestatic
setFogHeightDensity(float value)ln::Scenestatic
setFogLowerHeight(float value)ln::Scenestatic
setFogStartDistance(float value)ln::Scenestatic
setFogUpperHeight(float value)ln::Scenestatic
setGammaEnabled(bool value)ln::Scenestatic
setHDREnabled(bool value)ln::Scenestatic
setScreenBlendColor(const Color &value)ln::Scenestatic
setSkyCloudColor(const Color &value)ln::Scenestatic
setSkyColor(const Color &value)ln::Scenestatic
setSkyHorizonColor(const Color &value)ln::Scenestatic
setSkyOverlayColor(const Color &value)ln::Scenestatic
setSSAOEnabled(bool value)ln::Scenestatic
setSSREnabled(bool value)ln::Scenestatic
setTonemapEnabled(bool value)ln::Scenestatic
setTonemapExposure(float value)ln::Scenestatic
setTonemapLinearAngle(float value)ln::Scenestatic
setTonemapLinearStrength(float value)ln::Scenestatic
setTonemapLinearWhite(float value)ln::Scenestatic
setTonemapShoulderStrength(float value)ln::Scenestatic
setTonemapToeDenominator(float value)ln::Scenestatic
setTonemapToeNumerator(float value)ln::Scenestatic
setTonemapToeStrength(float value)ln::Scenestatic
setTransitionDuration(float value)ln::Scenestatic
setTransitionEffectColor(const Color &value)ln::Scenestatic
setTransitionEffectMaskTexture(Texture *value)ln::Scenestatic
setTransitionEffectMode(LevelTransitionEffectMode value)ln::Scenestatic
setTransitionEffectVague(float value)ln::Scenestatic
setVignetteEnabled(bool value)ln::Scenestatic
startFadeIn()ln::Scenestatic
startFadeOut()ln::Scenestatic
transitionDuration()ln::Scenestatic
transitionEffectColor()ln::Scenestatic
transitionEffectMaskTexture()ln::Scenestatic
transitionEffectMode()ln::Scenestatic
transitionEffectVague()ln::Scenestatic