Lumino
ln::EnvironmentLight Member List

This is the complete list of members for ln::EnvironmentLight, including all inherited members.

addComponent(Component *component)ln::WorldObject
addInto(World *world=nullptr)ln::WorldObject
addTag(const StringRef &tag)ln::WorldObjectinline
centerPoint() constln::WorldObjectinline
destroy()ln::WorldObject
destroyed() constln::WorldObjectinline
environmentLightComponent() constln::EnvironmentLight
findComponentByType(const TypeInfo *type) constln::WorldObject
getAmbientColor() constln::EnvironmentLightinline
getColor() constln::EnvironmentLightinline
getGroundColor()ln::EnvironmentLightinline
getIntensity() constln::EnvironmentLightinline
getSkyColor()ln::EnvironmentLightinline
hasTag(const StringRef &tag) constln::WorldObjectinline
isEnabled() constln::EnvironmentLightinline
lookAt(const Vector3 &target)ln::WorldObjectinline
lookAt(float x, float y, float z)ln::WorldObjectinline
lookAt(const Vector3 &target, const Vector3 &up)ln::WorldObject
lookAt(float x, float y, float z, const Vector3 &up)ln::WorldObjectinline
onPreUpdate()ln::WorldObjectprotectedvirtual
onUpdate(float elapsedSeconds)ln::WorldObjectprotectedvirtual
position() constln::WorldObjectinline
removeComponent(Component *component)ln::WorldObject
removeFromParent()ln::WorldObject
removeTag(const StringRef &tag)ln::WorldObjectinline
rotation() constln::WorldObjectinline
scale() constln::WorldObjectinline
setAmbientColor(const Color &value)ln::EnvironmentLightinline
setCenterPoint(const Vector3 &value)ln::WorldObjectinline
setCenterPoint(float x, float y, float z=0.0f)ln::WorldObjectinline
setColor(const Color &value)ln::EnvironmentLightinline
setEnabled(bool enabled)ln::EnvironmentLightinline
setGroundColor(const Color &value)ln::EnvironmentLightinline
setIntensity(float intensity)ln::EnvironmentLightinline
setPosition(const Vector3 &pos)ln::WorldObjectinline
setPosition(float x, float y, float z=0.0f)ln::WorldObjectinline
setRotation(const Quaternion &rot)ln::WorldObjectinline
setRotation(float x, float y, float z)ln::WorldObjectinline
setScale(const Vector3 &scale)ln::WorldObjectinline
setScale(float xyz)ln::WorldObjectinline
setScale(float x, float y, float z=1.0f)ln::WorldObjectinline
setShadowEffectiveDepth(float value)ln::EnvironmentLightinline
setShadowEffectiveDistance(float value)ln::EnvironmentLightinline
setSkyColor(const Color &value)ln::EnvironmentLightinline
shadowEffectiveDepth() constln::EnvironmentLightinline
shadowEffectiveDistance() constln::EnvironmentLightinline