Lumino
ln::DirectionalLight Member List

This is the complete list of members for ln::DirectionalLight, including all inherited members.

addComponent(Component *component)ln::WorldObject
addInto(World *world=nullptr)ln::WorldObject
addTag(const StringRef &tag)ln::WorldObjectinline
centerPoint() constln::WorldObjectinline
create()ln::DirectionalLightstatic
create(const Color &color)ln::DirectionalLightstatic
destroy()ln::WorldObject
destroyed() constln::WorldObjectinline
findComponentByType(const TypeInfo *type) constln::WorldObject
getColor() constln::DirectionalLightinline
getDirectionalLightComponent() constln::DirectionalLight
getIntensity() constln::DirectionalLightinline
hasTag(const StringRef &tag) constln::WorldObjectinline
init()ln::DirectionalLightprotected
init(const Color &color)ln::DirectionalLightprotected
isEnabled() constln::DirectionalLightinline
lookAt(const Vector3 &target)ln::WorldObjectinline
lookAt(float x, float y, float z)ln::WorldObjectinline
lookAt(const Vector3 &target, const Vector3 &up)ln::WorldObject
lookAt(float x, float y, float z, const Vector3 &up)ln::WorldObjectinline
onPreUpdate()ln::WorldObjectprotectedvirtual
onUpdate(float elapsedSeconds)ln::WorldObjectprotectedvirtual
position() constln::WorldObjectinline
removeComponent(Component *component)ln::WorldObject
removeFromParent()ln::WorldObject
removeTag(const StringRef &tag)ln::WorldObjectinline
rotation() constln::WorldObjectinline
scale() constln::WorldObjectinline
setCenterPoint(const Vector3 &value)ln::WorldObjectinline
setCenterPoint(float x, float y, float z=0.0f)ln::WorldObjectinline
setColor(const Color &color)ln::DirectionalLightinline
setEnabled(bool enabled)ln::DirectionalLightinline
setIntensity(float intensity)ln::DirectionalLightinline
setPosition(const Vector3 &pos)ln::WorldObjectinline
setPosition(float x, float y, float z=0.0f)ln::WorldObjectinline
setRotation(const Quaternion &rot)ln::WorldObjectinline
setRotation(float x, float y, float z)ln::WorldObjectinline
setScale(const Vector3 &scale)ln::WorldObjectinline
setScale(float xyz)ln::WorldObjectinline
setScale(float x, float y, float z=1.0f)ln::WorldObjectinline
setShadowEffectiveDepth(float value)ln::DirectionalLightinline
setShadowEffectiveDistance(float value)ln::DirectionalLightinline
shadowEffectiveDepth() constln::DirectionalLightinline
shadowEffectiveDistance() constln::DirectionalLightinline